RIME

Nintendo-20170510-Rime

Hello again!

Holidays are here and I’m super happy to be going back in to hermit mode, playing some games here and there and working on a new project.

I wanted to do a quick review of a game I played last term – Rime!

I don’t often find games that I take to instantly; usually I’m lured in by pretty scenery, emotive music and appealing characters.

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Rime pretty much covered all these aspects from beginning to end, and as the story developed it surprised me in a good way – it took me places I didn’t expect at all and I enjoyed discovering more about the protagonist’s mysterious past.

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I think most reviews I’ve read so far mention the Last Guardian/Ico/Journey, and it does feel like a tribute to those games. I read one review where they wrote that Rime was merely a spinoff of those games, and that it didn’t bring anything new to the genre – but after playing the game I disagree.

There were many puzzles that had to be solved in ways I’d never encountered in all those games, and they all fit within the context of the mysterious seaside setting.

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The game follows a young boy, who is washed up on a deserted island. The size of the world continuously surprised me, as it kept getting bigger and bigger. The objectives were puzzle-based, using the environment as a means to unlocking the next area.

The game made very good use of space, and I always felt like the answers to the sometimes baffling puzzles were right under my nose – which was always true.

I genuinely wanted to solve each area for myself, and as someone who’s been guilty of using a walkthrough now and then when I get really stuck, in Rime I was hellbent on uncovering the mysteries for myself because I had to do it justice.

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I think the game is certainly not one for everyone – some players might find it too slow, boring or lacking in action – there are barely any enemies or combat and the player is encouraged more to use observational skills and notice the little details.

I really appreciate this in any game, as an artist I naturally gravitate to detail and finding hidden secrets visually.

The soundtrack by David Garcia Diaz is well worth a listen, and made a beautiful accompaniment to the game’s atmosphere of melancholy, longing and loneliness. I’m still listening to it when I draw or just want some nice background music to work to at night 🙂

 

This was such a lovely game to take my mind off some life things for a while, and it gave me a lot of inspiration. The load times were impressively quick too, and the only thing that irked me was I wish the character ran a little faster! There were some moments too while climbing/jumping and grabbing ledges that could be frustrating, but other than that it was some pretty good escapism.

The ending, without giving too much away, was also quite unexpectedly moving. I’m urging my fiance to play it just for the ending alone!!

That’s it for tonight – back to some projects and cooking some dinner!

xx

RiME

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