Projection: First Light

I was privileged to work as Art Lead for Blowfish Studios on Projection: First Light, which has now launched successfully on Apple Arcade, across iOS, tvOS and macOS.

My role involved:

● Set dressing, asset creation, assessment of levels for polish (Adobe Photoshop, Unity)
● Communication with Creative Director about the status of level progress
● Scheduling of art team to assist with overall polish of levels to meet key milestones
● Receiving/distributing feedback from the project lead amongst the in house art team
● Optimising the quality of each level to best take advantage of the differing hardware
across the iOS, tvOS and macOS device families
● Conducted feedback and playtesting sessions with other team leads on the project to
ensure that the game’s quality was true to brand and at a high standard