Sheree Fiala
Sheree Fiala
Senior Concept Designer & Art Director
Sydney, Australia

Summary

Freelance Digital Artist with over seven years of experience in the gaming and entertainment industries. Previously served as the Art Director for Shadowman: Darque Legacy, an action-horror game set in New Orleans.
With a solid foundation in design principles across 2D and 3D, I also hold a Bachelor of Creative Tech: Game Art.
I have a deep passion for video games, horror, the creative process, fostering healthy collaboration, and delivering impactful design.

Enquiries to shereefiala@gmail.com

Links | www.linktr.ee/shereefiala

Resume PDF

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Skills

Art DirectionConcept Art3D ModelingSketchingGame DevelopmentCreature Design

Software proficiency

Photoshop
Photoshop
ZBrush
ZBrush
Keyshot
Keyshot
Blender
Blender
Maya
Maya
Unreal Engine
Unreal Engine
Unity
Unity
Marmoset Toolbag
Marmoset Toolbag
Substance 3D Painter
Substance 3D Painter
Shotgun
Shotgun
World Creator
World Creator
Character Creator
Character Creator

Productions

    • Video Game
      Shadowman: Darque Legacy
    • Year
      2025
    • Role
      Art Director
    • Company
      Blowfish Studios / Valiant Entertainment

Experience

  • Sr Marketing Artist I at Playside Studios
    Melbourne, AU
    May 2024 - August 2024

    Developed key art, promotional 2D & 3D graphics, and store content for internal and publishing

    Cross-collaborated with marketing team, stakeholders, and creative depts to ensure the delivery of assets that consistently meet high standards of quality.

  • Sr Concept Artist & Art Director, Lead Concept Artist at Blowfish Studios
    Sydney, AU
    April 2018 - March 2024

    Concept Art Management:

    - Hired and onboarded internal concept artists

    - Managed team organisation, briefs and reviews

    - Collaborated and coordinated across dev, design, 3D, anim, narrative & marketing teams

    - Managed external concept art tasks, briefs and feedback

    - Produced character and creature concepts and established creative vision for environments, contributed to thematic and visual ideas, established game art style

    - Provided daily feedback on all art, illustration and marketing content in production

    - Built style guides, moodboards and collaborated with designers and team to solve creative problems

    Concept Team Management

    - Hired, onboarded and managed team of 9 internal concept artists

    - Delivering feedback, briefing managing tasks and scheduling

    - Building team infrastructure for reviewing, pipeline and process

    - Fostering healthy and collaborative team culture

    - Pitched and organised team events and opportunities for career growth